// Copyright Epic Games, Inc. All Rights Reserved. #include "MassLookAtTrait.h" #include "MassLookAtFragments.h" #include "MassEntityTemplateRegistry.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MassLookAtTrait) void UMassLookAtTrait::BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const { BuildContext.AddFragment(); BuildContext.AddFragment(); }