// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "RigVMModel/RigVMSchema.h" #include "ControlRigSchema.generated.h" #define UE_API CONTROLRIGDEVELOPER_API UCLASS(MinimalAPI, BlueprintType) class UControlRigSchema : public URigVMSchema { GENERATED_UCLASS_BODY() public: UE_API virtual bool ShouldUnfoldStruct(URigVMController* InController, const UStruct* InStruct) const override; UE_API virtual bool SupportsUnitFunction(URigVMController* InController, const FRigVMFunction* InUnitFunction) const override; }; #undef UE_API