// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleManager.h" #define UE_API DNACALIBMODULE_API class FDNACalibModule : public IModuleInterface { public: /** IModuleInterface implementation */ UE_API virtual void StartupModule() override; UE_API virtual void ShutdownModule() override; }; #undef UE_API