// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class GameplayInsightsEditor : ModuleRules { public GameplayInsightsEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", }); PrivateIncludePathModuleNames.AddRange( new string[] { "GameplayInsights" }); if (Target.bCompileAgainstEngine) { PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "CoreUObject", }); } } } }