// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class RewindDebuggerVLog : ModuleRules { public RewindDebuggerVLog(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "UnrealEd", "LogVisualizer", "TraceAnalysis", "TraceServices", "TraceInsights", "RewindDebuggerInterface", "GameplayInsights", "Slate", "SlateCore", "ToolWidgets", "ToolMenus", "DeveloperSettings", }); } } }