// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "raf/ReaderImpl.h" #include "raf/RegionAffiliationBinaryStreamReader.h" #include "raf/TypeDefs.h" namespace raf { class RegionAffiliationBinaryStreamReaderImpl : public ReaderImpl { public: RegionAffiliationBinaryStreamReaderImpl(BoundedIOStream* stream_, MemoryResource* memRes_); void read() override; private: static sc::StatusProvider status; BoundedIOStream* stream; }; } // namespace raf