// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "raf/RegionAffiliationBinaryStreamWriter.h" #include "raf/TypeDefs.h" #include "raf/WriterImpl.h" namespace raf { class RegionAffiliationBinaryStreamWriterImpl : public WriterImpl { public: RegionAffiliationBinaryStreamWriterImpl(BoundedIOStream* stream_, MemoryResource* memRes_); void write() override; private: static sc::StatusProvider status; BoundedIOStream* stream; }; } // namespace raf