// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IDetailCustomization.h" class IDetailLayoutBuilder; /** * Customizes a LiveLinkBroadcastComponent details. */ class FLiveLinkBroadcastComponentDetailCustomization : public IDetailCustomization { public: static TSharedRef MakeInstance() { return MakeShared(); } // IDetailCustomization interface virtual void CustomizeDetails(class IDetailLayoutBuilder& DetailBuilder) override; // End IDetailCustomization interface protected: /** Keep a reference to force refresh the layout */ IDetailLayoutBuilder* DetailLayout = nullptr; };