// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" #define UE_API RIGLOGICDEVELOPER_API DECLARE_LOG_CATEGORY_EXTERN(LogRigLogicDeveloper, Log, All); class FRigLogicDeveloperModule : public IModuleInterface { public: UE_API void StartupModule() override; UE_API void ShutdownModule() override; }; #undef UE_API