// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ComponentVisualizer.h" // Forward Declarations class UActorComponent; class FSceneView; class FPrimitiveDrawInterface; class FAudioGameplayVolumeComponentVisualizer : public FComponentVisualizer { public: FAudioGameplayVolumeComponentVisualizer() = default; virtual ~FAudioGameplayVolumeComponentVisualizer() = default; //~ Begin FComponentVisualizer Interface virtual void DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI) override; //~ End FComponentVisualizer Interface };