// Copyright Epic Games, Inc. All Rights Reserved. #include "IAudioInsightsEditorModule.h" #include "AudioInsightsEditorModule.h" #include "Modules/ModuleManager.h" IAudioInsightsTraceModule& IAudioInsightsEditorModule::GetTraceModule() { IAudioInsightsEditorModule& AudioInsightsModule = static_cast(UE::Audio::Insights::FAudioInsightsEditorModule::GetChecked()); return AudioInsightsModule.GetTraceModule(); } bool IAudioInsightsEditorModule::IsModuleLoaded() { return UE::Audio::Insights::FAudioInsightsEditorModule::IsModuleLoaded(); } IAudioInsightsEditorModule& IAudioInsightsEditorModule::GetChecked() { return static_cast(UE::Audio::Insights::FAudioInsightsEditorModule::GetChecked()); }