// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Templates/SharedPointer.h" #define UE_API MEGASCANSPLUGIN_API class FAssetsImportController { private: FAssetsImportController() = default; static UE_API TSharedPtr AssetsImportController; TArray SupportedAssetTypes = { TEXT("3d"), TEXT("3dplant"), TEXT("atlas"), TEXT("surface") }; public: static UE_API TSharedPtr Get(); UE_API void DataReceived(const FString DataFromBridge); }; #undef UE_API