// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Templates/SharedPointer.h" #define UE_API MEGASCANSPLUGIN_API class SWindow; class UMegascansSettings; class FTabManager; class MegascansSettingsWindow { public: static UE_API void OpenSettingsWindow(/*const TSharedRef& TabManager*/); static UE_API void SaveSettings(const TSharedRef& Window, UMegascansSettings* MegascansSettings); }; #undef UE_API