// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "FloatDistanceColumn.h" #include "FloatDistanceColumnEditor.generated.h" namespace UE::ChooserEditor { void RegisterFloatDistanceWidgets(); } UCLASS(Blueprintable) class UFloatAutoPopulatorBlueprint : public UFloatAutoPopulator { GENERATED_BODY() public: UFUNCTION(BlueprintImplementableEvent) void AutoPopulate(UObject* Object, bool& Success, float& Value); virtual void NativeAutoPopulate(UObject* InObject, bool& OutSuccess, float& OutValue) { AutoPopulate(InObject, OutSuccess, OutValue); } };