// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #define ESourceEncoding_None 0 #define ESourceEncoding_Gamma 1 #define ESourceEncoding_sRGB 2 float3 Decode(float3 InColor, uint InEncoding) { BRANCH if(InEncoding == ESourceEncoding_Gamma) { return pow(InColor, 2.2); } else if(InEncoding == ESourceEncoding_sRGB) { return sRGBToLinear(InColor); } else { return InColor; } } float3 Encode(float3 InColor, uint InEncoding) { BRANCH if(InEncoding == ESourceEncoding_Gamma) { return pow(InColor, 1.0 / 2.2); } else if(InEncoding == ESourceEncoding_sRGB) { return LinearToSrgb(InColor); } else { return InColor; } }