// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CompositeEditor : ModuleRules { public CompositeEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "Composite" } ); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "CompositeCore", "ConcertSyncClient", "CoreUObject", "EditorWidgets", "Engine", "InputCore", "LevelEditor", "MediaAssets", "MediaFrameworkUtilities", "Projects", "PropertyEditor", "UnrealEd", "SceneOutliner", "Slate", "SlateCore", "ToolMenus", "ToolWidgets", "WorkspaceMenuStructure", } ); } }