// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ComposureLayersEditor : ModuleRules { public ComposureLayersEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "UnrealEd", "SceneOutliner", "WorkspaceMenuStructure", "Composure", "ClassViewer", "DetailCustomizations", "PropertyEditor", "BlueprintMaterialTextureNodes", "AppFramework", "LevelEditor", "ContentBrowser", "MediaIOCore", "RHI", "RenderCore" } ); PublicIncludePathModuleNames.AddRange( new string[] { "EditorFramework", "UnrealEd", } ); } }