// Copyright Epic Games, Inc. All Rights Reserved. #include "ConcertServerSettings.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(ConcertServerSettings) UConcertServerConfig::UConcertServerConfig() : bCleanWorkingDir(false) , NumSessionsToKeep(-1) { DefaultVersionInfo.Initialize(false /* bSupportMixedBuildTypes */); }