// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/Platform.h" #define UE_API ASSETSEARCH_API class FProperty; class FString; class UObject; class UStruct; template class TFunctionRef; class FIndexerUtilities { public: static UE_API void IterateIndexableProperties(const UObject* InObject, TFunctionRef Callback); static UE_API void IterateIndexableProperties(const UStruct* InStruct, const void* InStructValue, TFunctionRef Callback); }; #undef UE_API