// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class StylusInputDebugWidget : ModuleRules { public StylusInputDebugWidget(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( [ "Core", "Engine", "Slate", "SlateCore", "StylusInput", "UnrealEd", "WorkspaceMenuStructure" ] ); } } }