// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class StylusInputWintab : ModuleRules { public StylusInputWintab(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( [ "Core", "Slate", "SlateCore", "StylusInput", "Wintab" ] ); } } }