// Copyright Epic Games, Inc. All Rights Reserved. using System; namespace UnrealBuildTool.Rules { public class DirectLinkExtension : ModuleRules { public DirectLinkExtension(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "InputCore", "UdpMessaging", // required for DirectLink networking } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "DirectLink", "ExternalSource", } ); if (Target.Type == TargetType.Editor) { PrivateDependencyModuleNames.AddRange( new string[] { "UnrealEd", } ); } } } }