// Copyright Epic Games, Inc. All Rights Reserved. #include "LidarPointCloudSettings.h" #include "Math/UnrealMathUtility.h" ULidarPointCloudSettings::ULidarPointCloudSettings() : DuplicateHandling(ELidarPointCloudDuplicateHandling::SelectBrighter) , MaxDistanceForDuplicate(KINDA_SMALL_NUMBER) , MaxBucketSize(200) , NodeGridResolution(96) , MultithreadingInsertionBatchSize(500000) , bUseAsyncImport(true) , bPrioritizeActiveViewport(true) , CachedNodeLifetime(5.0f) , bReleaseAssetAfterSaving(true) , bReleaseAssetAfterCooking(true) , bUseRenderDataSmoothing(true) , RenderDataSmoothingMaxFrametime(0.01f) , bUseFastRendering(true) , MeshingBatchSize(128) , bAutoCenterOnImport(true) , bAutoCalculateNormalsOnImport(false) , bAutoBuildCollisionOnImport(false) , ImportScale(100) , ExportScale(0.01f) { }