// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AutomationUtilsEditor : ModuleRules { public AutomationUtilsEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "AutomationMessages", "Core", "CoreUObject", "Engine", "Json", "JsonUtilities", "ScreenShotComparisonTools", } ); } } }