// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CineCameraRigsEditor : ModuleRules { public CineCameraRigsEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "CinematicCamera", "Core", "CoreUObject", "ComponentVisualizers", "DetailCustomizations", "Engine", "PlacementMode", "SlateCore", "Slate", "UnrealEd", "CineCameraRigs", "PropertyEditor", "InputCore", }); PublicDependencyModuleNames.AddRange( new string[] { } ); PrivateIncludePathModuleNames.AddRange( new string[] { }); } }