// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "UObject/Object.h" #include "GlobalConfigurationTestData.generated.h" UCLASS() class UGlobalConfigurationTestObject : public UObject { GENERATED_BODY() public: UPROPERTY() bool bBoolValue = false; UPROPERTY() int32 IntValue = 0; UPROPERTY() TArray IntValueArray; }; USTRUCT() struct FGlobalConfigurationTestStruct { GENERATED_BODY() public: UPROPERTY() bool bBoolValue = false; UPROPERTY() int32 IntValue = 0; UPROPERTY() TArray IntValueArray; };