// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LearningAgentsTraining : ModuleRules { public LearningAgentsTraining(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "AIModule", "Core", "GameplayTags", "NavigationSystem", }); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Json", "JsonUtilities", "Learning", "LearningAgents", "LearningTraining", }); if (Target.bBuildEditor) { PrivateDependencyModuleNames.Add("UnrealEd"); } } }