// Copyright Epic Games, Inc. All Rights Reserved. #include "MetasoundExperimentalEngineRuntimeModule.h" #include "MetasoundFrontendModuleRegistrationMacros.h" #include "Modules/ModuleManager.h" void FMetasoundExperimentalEngineRuntimeModule::StartupModule() { FModuleManager::Get().LoadModule("AudioExperimentalRuntime"); METASOUND_REGISTER_ITEMS_IN_MODULE } void FMetasoundExperimentalEngineRuntimeModule::ShutdownModule() { METASOUND_UNREGISTER_ITEMS_IN_MODULE } METASOUND_IMPLEMENT_MODULE_REGISTRATION_LIST IMPLEMENT_MODULE(FMetasoundExperimentalEngineRuntimeModule, MetasoundExperimentalEngineRuntime);