// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MoverEditor : ModuleRules { public MoverEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "Mover", "BlueprintGraph", }); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", }); } }