// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class IREEUtils : ModuleRules { public IREEUtils(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange ( new string[] { "Core" } ); } }