// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "IRenderGridDeveloperModule.h" namespace UE::RenderGrid::Private { /** * The implementation of the IRenderGridDeveloperModule interface. */ class FRenderGridDeveloperModule : public IRenderGridDeveloperModule { public: //~ Begin IModuleInterface virtual void StartupModule() override; virtual void ShutdownModule() override; //~ End IModuleInterface }; }