// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class UAFAnimGraphUncookedOnly : ModuleRules { public UAFAnimGraphUncookedOnly(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "SlateCore" }); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "UAF", "UAFUncookedOnly", "UAFAnimGraph", "RigVMDeveloper", "BlueprintGraph", // For K2 schema "AnimGraph", "RigVM", "Slate", "AssetDefinition", "Projects", } ); if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "UnrealEd", "BlueprintGraph", "WorkspaceEditor", "UAFEditor", "RigVMEditor", } ); } } } }