// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class UAFStateTreeUncookedOnly : ModuleRules { public UAFStateTreeUncookedOnly(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange(new string[] { "StateTreeEditorModule", "PropertyBindingUtils", "RigVM", "RigVMDeveloper" }); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "StateTreeModule", "Engine", "WorkspaceEditor", "SlateCore", "UAF", "UAFUncookedOnly", "UAFStateTree", "UAFAnimGraph", "UAFAnimGraphUncookedOnly" } ); } } }