// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class VirtualHeightfieldMeshEditor : ModuleRules { public VirtualHeightfieldMeshEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "RenderCore", "Renderer", "RHI", "SourceControl", "Slate", "SlateCore", "UnrealEd", "VirtualHeightfieldMesh", }); } }