// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class NiagaraBlueprintNodes : ModuleRules { public NiagaraBlueprintNodes(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "BlueprintGraph", "CoreUObject", "UnrealEd", "Engine", "NiagaraCore", "Niagara", "Kismet", "KismetCompiler", "BlueprintEditorLibrary", "StructUtilsEditor", "SlateCore", "Slate", "PropertyEditor", } ); } }