// Copyright Epic Games, Inc. All Rights Reserved. #include "NiagaraSVTShaders.h" void FNiagaraCopySVTToDenseBufferCS::ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& Parameters, FShaderCompilerEnvironment& OutEnvironment) { FGlobalShader::ModifyCompilationEnvironment(Parameters, OutEnvironment); } IMPLEMENT_GLOBAL_SHADER(FNiagaraCopySVTToDenseBufferCS, "/Plugin/FX/Niagara/Private/NiagaraSVTToDenseBuffer.usf", "PerformCopyCS", SF_Compute); void FNiagaraBlendSVTsToDenseBufferCS::ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& Parameters, FShaderCompilerEnvironment& OutEnvironment) { FGlobalShader::ModifyCompilationEnvironment(Parameters, OutEnvironment); } bool FNiagaraBlendSVTsToDenseBufferCS::ShouldCompilePermutation(const FGlobalShaderPermutationParameters& Parameters) { return EnumHasAllFlags(Parameters.Flags, EShaderPermutationFlags::HasEditorOnlyData); } IMPLEMENT_GLOBAL_SHADER(FNiagaraBlendSVTsToDenseBufferCS, "/Plugin/FX/Niagara/Private/NiagaraBlendSVTsToDenseBuffer.usf", "PerformBlendCS", SF_Compute);