// Copyright Epic Games, Inc. All Rights Reserved. #include "NiagaraScriptBase.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(NiagaraScriptBase) UNiagaraScriptBase::UNiagaraScriptBase(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } FSimulationStageMetaData::FSimulationStageMetaData() : bWritesParticles(0) , bPartialParticleUpdate(0) , bParticleIterationStateEnabled(0) , bGpuIndirectDispatch(0) { }