// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "InterchangePipelineConfigurationBase.h" #include "InterchangePipelineConfigurationGeneric.generated.h" #define UE_API INTERCHANGEEDITORPIPELINES_API class UInterchangeBaseNodeContainer; class UInterchangeSourceData; class SWindow; class SInterchangePipelineConfigurationDialog; UCLASS(MinimalAPI, BlueprintType, editinlinenew) class UInterchangePipelineConfigurationGeneric : public UInterchangePipelineConfigurationBase { GENERATED_BODY() public: protected: UE_API virtual EInterchangePipelineConfigurationDialogResult ShowPipelineDialog_Internal(FPipelineConfigurationDialogParams& InParams) override; }; #undef UE_API