// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { public class InterchangeCommonParser : ModuleRules { public InterchangeCommonParser(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InterchangeCore", "InterchangeNodes", } ); if (Target.bCompileAgainstEngine) { PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "Json", } ); } } } }