// Copyright (c) 2022 Semyon Gritsenko using System.IO; using UnrealBuildTool; public class AsyncBlueprintsExtension : ModuleRules { public AsyncBlueprintsExtension(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange ( new string[] { Path.Combine(ModuleDirectory, "Public") } ); PrivateIncludePaths.AddRange ( new string[] { Path.Combine(ModuleDirectory, "Private") } ); PublicDependencyModuleNames.AddRange ( new string[] { "Core" } ); PrivateDependencyModuleNames.AddRange ( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore" } ); } }