// Copyright (c) 2026 Infinito Studio. All Rights Reserved. using UnrealBuildTool; public class BlueprintNodeBookmarks : ModuleRules { public BlueprintNodeBookmarks(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core" }); PrivateDependencyModuleNames.AddRange(new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "UnrealEd", "GraphEditor", "BlueprintGraph", "Kismet", "ToolMenus", "EditorSubsystem", "InputCore", "AppFramework", "WorkspaceMenuStructure" }); } }