// Copyright (C) Space Raccoon Game Studio. All rights reserved. Contacts: using UnrealBuildTool; public class Freezer : ModuleRules { public Freezer(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { } ); PrivateIncludePaths.AddRange( new string[] { } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Projects", "InputCore", "UnrealEd", "ToolMenus", "CoreUObject", "Engine", "Slate", "SlateCore", "ApplicationCore", "EditorStyle", "InputCore", "SceneOutliner", "DeveloperSettings" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { } ); } }