// Copyright 2021 Mickael Daniel. All Rights Reserved. using UnrealBuildTool; public class GASCompanionDeveloper : ModuleRules { public GASCompanionDeveloper(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Slate", "SlateCore", "InputCore", "UnrealEd", "GASCompanion", "GameplayAbilities", "BlueprintGraph" } ); } }