// Copyright Team LZF, 2025. All Rights Reserved. using UnrealBuildTool; public class GASDebugger : ModuleRules { public GASDebugger(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Projects", "GameplayAbilities", // UAbilitySystemComponent, UGameplayAbility, FActiveGameplayEffect "GameplayTags", // FGameplayTagContainer, FGameplayTagEvent "GameplayTasks" // Tasks used by GAS } ); PrivateDependencyModuleNames.AddRange( new string[] { // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }