// Copyright 2025 Saeid Gholizade, All Rights Reserved. using UnrealBuildTool; public class ReScatter : ModuleRules { public ReScatter(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "Projects", "ChaosCore", "Chaos", "PhysicsCore", "UnrealEd", "PropertyEditor", "DetailCustomizations" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "InputCore", "EditorFramework", "EditorStyle", "UnrealEd", "LevelEditor", "InteractiveToolsFramework", "EditorInteractiveToolsFramework", "AssetDefinition", "DetailCustomizations", "PropertyEditor" // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }