// Copyright (c) 2022 Recourse Design ltd. All rights reserved. using UnrealBuildTool; public class rdInstPCG : ModuleRules { public rdInstPCG(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; bUseUnity = false; PublicIncludePaths.AddRange( new string[] { } ); PrivateIncludePaths.AddRange( new string[] { } ); PublicDependencyModuleNames.AddRange( new string[] { "rdInst", "Core", "Engine", "PCG" } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { } ); } }