// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MediaPlateEditor : ModuleRules { public MediaPlateEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AssetDefinition", "ApplicationCore", "CinematicCamera", "CoreUObject", "DesktopWidgets", "EditorStyle", "Engine", "GeometryCore", "InputCore", "MediaAssets", "MediaCompositing", "MediaCompositingEditor", "MediaPlate", "MediaPlayerEditor", "ModelingComponentsEditorOnly", "ModelingComponents", "MovieScene", "PlacementMode", "Projects", "PropertyEditor", "SceneOutliner", "Sequencer", "Slate", "SlateCore", "UnrealEd" } ); } }