// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Engine/Texture2DDynamic.h" #include "PixelStreamingVideoInput.h" #include "PixelStreamingStreamerVideoInput.generated.h" UCLASS(NotBlueprintType, NotBlueprintable, Category = "PixelStreaming", META = (DisplayName = "Video Input")) class PIXELSTREAMINGBLUEPRINT_API UPixelStreamingStreamerVideoInput : public UObject { GENERATED_UCLASS_BODY() public: virtual TSharedPtr GetVideoInput() { return VideoInput; } protected: TSharedPtr VideoInput; };