// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class PixelStreamingHMD : ModuleRules { public PixelStreamingHMD(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "RHI", "RenderCore", "Renderer", "HeadMountedDisplay", "XRBase", "SlateCore" } ); } } }