// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MeshPaintStaticMeshAdapter.h" #define UE_API MESHPAINTINGTOOLSET_API ////////////////////////////////////////////////////////////////////////// // FMeshPaintGeometryAdapterForSplineMeshes class FMeshPaintSplineMeshComponentAdapter : public FMeshPaintStaticMeshComponentAdapter { public: UE_API virtual bool InitializeVertexData() override; }; ////////////////////////////////////////////////////////////////////////// // FMeshPaintGeometryAdapterForSplineMeshesFactory class FMeshPaintSplineMeshComponentAdapterFactory : public FMeshPaintStaticMeshComponentAdapterFactory { public: UE_API virtual TSharedPtr Construct(class UMeshComponent* InComponent, int32 MeshLODIndex) const override; }; #undef UE_API